There is one aspect that I have been neglecting since the release of PockEmul, which concerns the minimum OS versions supported by PockEmul.
This needs to change because I have too many issues testing different versions.
So starting from PockEmul 2.10, here are the different platforms that will be supported by PockEmul:
- Android 8 (API 26) or higher, only on arm64-v8a (64-bit).
No more 32Bit official release.
I might release the APK for Android 7.1 and higher on pockemul.com, but without support. - iOS 14 or higher, architecture armv8(arm64).
- Windows 10 (18098 or later), Windows 11 x86_64
- macOS 11 or higher x86_64
Feel free to share your thoughts.
Hi. Any chance of either supporting Windows on ARM, or of allowing the installer to not check the architecture restriction of “x64”. The ARM version of Windows includes x64 emulation so a lot of x64 programs will run on ARM.
I wasn’t aware of this issue.
I add it to my ToDo list.
Thank you
I totally understand your “limitation”, everything for everybody is noot an option anymore. Impressive work you have done creating this app. Cudos!